Element Doom
DARK 4

Element Doom

Quỷ nguyên tố
  • ATK:
  • 1500

  • DEF:
  • 1200

  • Lượt xem:
  • 2761




Hiệu ứng (VN):

Quái thú này nhận (các) hiệu ứng sau khi có (các) quái thú có (các) Thuộc tính sau trên sân: ● EARTH: Vô hiệu hoá hiệu ứng của quái thú Hiệu ứng mà lá bài này đã phá hủy sau chiến đấu. ● GIÓ: Nếu lá bài này phá huỷ quái thú của đối thủ trong chiến đấu, nó có thể tấn công liên tiếp một lần nữa.



Hiệu ứng gốc (EN):

This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ● EARTH: Negate the effect of an Effect Monster that this card destroyed by battle. ● WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.





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Phân tích sức mạnh bằng AI
UtilityĐộ tin cậy: Trung bình
46± 6/ 100
Điểm sức mạnh
Nội tại 46
Bộ bài 45

Element Doom — Power Evaluation

Final Score: 46 ± 6 · Confidence: Medium

  • Intrinsic: 46 · Deck: 45 · Meta: provisional

  • Primary role: Utility · Secondary: Board breaker

Why it scores here

Element Doom reliably converts into 1 1500-ATK Cấp độ 4 DARK Fiend body that is always playable as 1 plain monster. Its upside is battle-gated: it negates 1 battle-destroyed effect monster only while an EARTH monster is on the field, and it gains 1 second attack only while 1 WIND monster is on the field. The 1500 ATK earned no points, and the score is held down by those conditions, the absence of combo evidence, and 1 small deck sample of 6 decks.

Axis scores

Axis Score Evidence
Accessibility 45 Cấp độ 4 body appears in 6 of 6 decks at one copy each, but there is no combo starter or searched-count data (observed, với no as_starter evidence).
Combo & Conversion 35 Its effects only fire after 1 battle and under field conditions, and no combo boards were recorded, so conversion is text-only inference.
Resource Economy 20 The text gives no draw, search, or recursion, so it is roughly 1 1-for-1 body với no card advantage (verified from text).
Effect & Interaction 40 The EARTH-gated negation of 1 battle-destroyed effect monster is situational and needs 1 battle first (verified from text, inferred to be situational).
Material Utility 50 A non-Tuner Cấp độ 4 DARK body is 1 usable generic material, but it is not 1 clean Tuner fit (verified from stats, inferred).
Resilience & Flexibility 35 Both effects depend on 1 battle and on 1 specific attribute on the field, so they are easy to shut off (inferred from text).
Deck-Building Efficiency 70 It runs at one copy per deck với no garnet or lock restriction in the evidence, so it is cheap to include (observed in 6 decks, verified).

Calculation

Weight profile: 0.7 Utility + 0.3 Board breaker. Intrinsic ≈ 46, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40Intrinsic + 0.60Deck

Strengths

  • 1500-ATK Cấp độ 4 DARK Fiend body that is always playable as 1 monster
  • Battle-phase negation of 1 destroyed effect monster when an EARTH monster is on the field
  • Second attack when 1 WIND monster is on the field
  • Appears in 6 decks across 3 archetypes at one copy each

Weaknesses

  • Both effects are gated by 1 specific attribute on the field
  • The negation needs 1 battle first
  • No combo evidence recorded
  • Low 1500 ATK and no card advantage

Counters / choke points

  • Non-battle removal bypasses the battle-gated negation (inferred from text)
  • Stopping the battle or removing the EARTH or WIND enabler shuts off the effects (inferred from text)

Best use

Utility body với conditional battle-phase upside. Decks: Utopia, Wind-Up, Hole. Suggested copies: 1.

Evidence & gaps

  • Verified: Cấp độ 4 DARK Fiend, 1500 ATK / 1200 DEF, effect monster, legal in all listed formats; Effect 1 needs an EARTH monster on the field and 1 battle-destroyed Quái thú có Hiệu Ứng to negate; Effect 2 needs 1 WIND monster on the field and 1 battle win to attack again; 6 of 6 sampled decks run exactly one copy
  • Observed: Appears in 6 decks across Utopia, Wind-Up, and Hole; Top partners co-occur in 100% of the 6-deck sample, which is too small to show real synergy
  • Inferred: Effects are situational and easy to shut off với 1 non-battle removal or by removing the attribute enabler; Material value is usable but not clean because it has no Tuner
  • Data gaps: Only 6 decks in the sample, which is thin No combos supplied, so combo conversion is text-only inference No guides supplied No usage statistics (StatisticsCard) available No banlist token, assumed 3 copies (unlimited) No rulings to confirm battle-timing details of the two effects











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